Start a round

Set an affordable bet on the keypad and press Play. Pick up and throw both physical dice, wait for them to settle, and read the sum and the table’s rule panel.

Phase Win Lose
Opening roll in the recorded table 7 or 11 2, 3 or 12
Point phase The current target point 7 before the point

Other opening sums become the point. At 7:47 in the 1.0.7 example, the panel changes to Win 8 / Lose 7 with 4x / 1.92K. Eight is that round’s target. Do not carry the opening “7 wins” rule into this phase. For other rolls, continue according to the panel beside your table.

Read the controls while holding a die

The example shows Shake with a mouse-action icon and Throw / Q hold. Use the on-screen bindings: 1.0.30 supports remapping. An older article describes a three-turn point limit, but the readable panel does not show a three-turn countdown, so this is not treated as a verified universal rule.

Practising the Bat technique

Read the first die and the total you need. Throw the second die, then use the Bat’s Swing action to disturb an unwanted face before it fully settles. Wait for settlement before judging the result.

The 1.0.7 recording discusses and attempts this at 16:06–17:16; the Bat, Swing and Throw prompts are visible at 17:14, and the player reports success afterward. In multiplayer, one player can throw while another swings; solo requires your own item-switching and timing. Practise with a small bet.

Lightly tapping Q into a table corner is a separate older technique. Aim, hold duration and patch changes can make it fail. Neither method has verified success rates across builds. Steam’s Lucky7 achievement and the LuckyRoll daily challenge use different wording; accept the corresponding challenge and read its current requirement first.