Open the console

The official 1.0.30 announcement introduced the built-in Developer Console. Enable dev mode in Settings, then use the backtick (`) key below Esc. Follow your layout or bindings if they differ. An official short video also describes enabling dev mode in settings.

The buttons below come from a readable 1.0.32 demonstration. They are not screenshots proving the exact menu layout in 1.0.30.

Spawn an entity

Choose SPAWN. The demo shows a mixed list of entities, including BACCARAT, BLACKJACK, CRAPS, CRASH and items. Choose an entity, then a count: X1 / X5 / X10 / X25 / X50 / X100. Begin with X1. BACK returns to the list.

The count screen at 4:14, a spawned Baccarat machine at 4:19 and multiple Blackjack tables at 4:29 support this path. There is no separate verified Games/Items submenu in this sequence.

Teleport and noclip

Choose TELEPORT, then a scene. GAME enters the casino in the demo: the menu at 5:04 is followed by the casino doorway at 5:09. LOBBY, TEST and other destinations appear, but not every target was tried.

NOCLIP changes movement to floating/passing through the scene. It does not restore the body. Money, Tickets, simulated results, challenges and appearance also have controls, but you do not need to alter those to spawn one table.

Use a separate testing slot

Keep a record of the original save’s rules and funds, and start with a small entity count. WIN, LOSE and CUTSCENE labels are debugging destinations, not a normal completion route.

Teleporting or simulating a win does not prove ordinary story or achievement completion. The read announcement does not explain all achievement eligibility effects; this site has not tested them and makes no all-enabled or all-disabled promise.