Record where joining fails
Distinguish no invitation, failed entry, being returned after entry and in-game desynchronization. Start from a Steam-friend invitation to this game.
Try one change at a time
- Check that everyone launched the same game through Steam and is a Steam friend. Record build numbers and Mods. Matching builds and a clean shared configuration are suggestions for removing variables, not proof of a particular root cause.
- If using Invite Only, check the profile button or Settings > General > Lobby Mode. The developer’s all-participants setting and re-host instruction is intended to prevent uninvited entry; it does not prove every failed join is a privacy bug.
- The official connection advice is to avoid VPNs or software/modifications that change the connection, and let the friend with the better connection and PC host. Change one variable, retry an invitation, and record the result.
- Check updates. The 1.0.30 announcement describes network-code improvements and bug fixes, without saying they cover every fault. File verification or reinstalling is not a guaranteed repair; an original player report still failed after those attempts.
Preserve a fresh log if it still fails
On Windows, press Win + R, enter appdata, then open:
LocalLow\TENSTACK\Gamble With Your Friends
Find the Player file. The developer says it contains the latest session and older sessions are overwritten. Save the problem time, both builds, host, screenshot/error and Mods status alongside it; decide yourself whether to submit them to support.
A successful test means the invited player joins and both players see synchronized money or machine results during a day. Seeing the room name alone is not enough. This site has not accessed or sent your logs.